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Nickelodeon’s Revolutionary VR Experience Turtle-Powered by NDI ® October 07, 2018 by Brian Leopold Your eyes drift off toward the horizon. In the distance, two figures stand atop a concrete block wall, ramrod straight, watching you carefully. Both of them are green. It’s obvious who they are. You’ve seen them a thousand times before, but never in person.
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It’s the Teenage Mutant Ninja Turtles, or at least two of them. You take a few steps forward and wave. Donatello waves back. Michelangelo smiles and turns to show off that stunning Turtle profile of his. They speak to you.
“Hey,” Donnie says. “How are you doing? I hear you’ve got some questions to ask us.” You take another step forward and glance down at your feet. A wide puddle of water spreads across the cracked concrete floor and you catch a glimpse of your reflection. It looks like you, but somehow, your head has morphed into Hey Arnold.
You love Hey Arnold. > This is the experience journalists and a few choice super fans were treated to at this year’s Comic-Con Convention in San Diego, thanks to an incredible virtual reality environment cooked up by the talented staff of Nickelodeon Entertainment Lab. Commandos beyond the call of duty cracked torrent. And at the heart of the experience, working tirelessly behind-the-scenes to allow layers of disparate technology to interact seamlessly with one another, NewTek’s NDI ® was doing the heavy lifting, bringing the new world of Rise of the Teenage Mutant Ninja Turtles to life in a way that’s never been possible before. Chris Young is Senior Vice President of Nickelodeon Entertainment Lab, established to take a long-range look at emerging technology and new platforms to deliver content Chris Young, Senior Vice President of the Nickelodeon Entertainment Lab, headed up this virtual reality project, designed to create the ultimate PR splash to publicize the reboot of the Teenage Mutant Ninja Turtles franchise. Nickelodeon’s new turtle series Rise of the Teenage Mutant Ninja Turtles is a prequel to the original show, and features the TMNT crew before they became crime fighters. The new show is set in a dense, urban background reminiscent of New York City, along with NYC’s mythical, hidden underground worlds.
By creating a virtual press junket, Young was hoping to be able to immerse journalists into the Turtles’ new world. “At the Nickelodeon Entertainment Lab, we believe the future is rendered in real-time,” Young says, and at 2018’s Comic-Con, he and his crew of engineers and dreamers set out to prove it. “We wanted journalists and superfans at Comic-Con to have this unique opportunity to step inside the Turtles’ art-directed world,” Young says. “We wanted them to get a first-hand look at the new show and be able to interview Mikey and Donnie in virtual reality. Our plan was to film the interview using live-action cameras composited with gaming footage in mixed reality. Then, at the end of the interview, we would hand the journalist a thumb drive of their interview with the turtles.” All of which sounds like a tremendous idea, but how to pull it off? “Well,” Young admits.
“The devil is in the details.” David Gerhardt uses Adobe Character Animator to give life to one of the two TMNT characters taking part in the virtual press interviews. A different animator was responsible for the control of each of the two Turtles How Did They Do It? NDI, of course k Fortunately, this is just the sort of challenge that the Nickelodeon Entertainment Lab was created to take on. The Lab was set up a few years ago to experiment with emerging technologies in the hopes of identifying outlets for Nickelodeon’s universe of characters, both present and future. Pulling off a project as ambitious as a virtual press junket proved to be quite a challenge for the Lab, and required bringing together technologies from a number of different disciplines and forcing them to play together nicely. That’s where NewTek’s revolutionary NDI technology came into play. NDI acted as the unifying force in the Lab’s virtual reality project, allowing a wide range of programs and devices to interact with one another.