Pokemon Emerald Real Time Clock Patch

Pokemon Emerald Real Time Clock Patch 9,0/10 9257 reviews

Jan 12, 2018 - Apr 17, 2008. Does anyone know how to make the clock based events work in Pokemon Emerald? But if you 'retain' the real time clock on. 2014-9-12  If you haven't played newer Pokemon games before, they have a clock that you set in the game and causes the environment to change as it progresses throughout the day and is part of the game. VBA has an option for using 'real time' to get this to work, does mednafen have a similar solution?-Thanks.

As some of you may already be aware, we have begun construction of a new forum as a rebirth of PHO and continuing on into future projects. This forum is called Silph Co., and can be found by clicking the banner below. We are in the process of transferring some of our old resources, and the forum is open for posting.

It will be sad to see PHO go, but we look forward to a bright future with Silph. The forums here will be moved to an archive, and the url will redirect to the new site in the coming days/weeks. Archive Old threads that serve no purpose are here.

Pokemon emerald real time clock patch for sale

Today I bring you a clock fix for Emerald (BPEE). You may remember that there was an rtc patch made for R/S that allowed the clock to be based on playtime. A patch like this was never made for Emerald. I took the one for Ruby, disassembled it, and made it work for Emerald.

Keep in mind that while this does work it has not been fully tested. Memory address 0x0200F024 may not be safe. It is the same one used in the Ruby routine.

This can be changed without affecting functionality. Just assemble the code below and follow the included instructions.

Cool, I'm glad you decided to post this for everyone. I personally don't hack Emerald, so I don't know much about the functionality and such. Isn't this a counter?

So if I were to say save at 4 hours 15 mins and 12 seconds, and then go do something else for from arbitrary amount of time, when I continue playing it will read as if no time has passed. I think in the FireRed RTC which ZodiacTheGreat and interdepth created, they used system time. Maybe you can try something like that? Also, if you want people to help you with code efficiency, you should use meaningful variables and label names (as opposed to 'something'). Cool, I'm glad you decided to post this for everyone. I personally don't hack Emerald, so I don't know much about the functionality and such.

Isn't this a counter? So if I were to say save at 4 hours 15 mins and 12 seconds, and then go do something else for from arbitrary amount of time, when I continue playing it will read as if no time has passed. Kodi dlya universaljnih puljtov av10. I think in the FireRed RTC which ZodiacTheGreat and interdepth created, they used system time. Maybe you can try something like that? This is intended for flash carts that don't have RTC chips so there is no 'System time'.

Maybe you should read before posting. I didn't write this, I just ported it. I don't see why you couldn't rename those 'something's into more meaningful names. Right now those might as well be hex offsets, since they give about the same information as 'something'.

The point is that if you are asking people for suggestions to optimize your code, you should not make them have to re-research everything themselves. At the very least you could comment what you're trying to do. If you just changed some pointers at the end and don't really know whats going on, that's a different story. I don't see why you couldn't rename those 'something's into more meaningful names. Right now those might as well be hex offsets, since they give about the same information as 'something'. The point is that if you are asking people for suggestions to optimize your code, you should not make them have to re-research everything themselves.

At the very least you could comment what you're trying to do. If you just changed some pointers at the end and don't really know whats going on, that's a different story. You keep saying it's my code. I told you that I ported it and that's it.